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Final Update - Sunday, December 31, 2006
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Havana Slim Member


Joined: 07 Sep 2006
Forum ID: 7522
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Posted: Sun Sep 24, 2006 12:20 am Post subject:
Player Training |
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So I'm getting the idea that what your players are good at depends on two things. First, what their set potential is and second, what you choose to train. So that unless a players potential is really low on some of the skills, you can not max him out in all skills. Is this correct?
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Alacranes 9* |
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Philgil Pro


Joined: 15 Aug 2006
Location: Phoenix Forum ID: 7441
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Posted: Sun Sep 24, 2006 12:34 am Post subject:
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| yup that is correct |
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breakboy forever Veteran


Joined: 09 Nov 2005
Location: Bay Area Forum ID: 6341
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Posted: Sun Sep 24, 2006 12:35 am Post subject:
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Set potential and what you chose to train do not ALWAYS determine how good your player is. Actually, from what I heard is that its the players MOOD and the skill he has. Also, you can max any player out in anything, but I wouldn't recommend it if the player does not train in that skill very well. (IE : a 1B shouldn't have a good arm potential and skill because he wouldn't use the throwing power as often as a right fielder or a center fielder.)
Hope this helps. _________________
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Havana Slim Member


Joined: 07 Sep 2006
Forum ID: 7522
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Posted: Sun Sep 24, 2006 10:05 am Post subject:
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| breakboy forever wrote: | Set potential and what you chose to train do not ALWAYS determine how good your player is. Actually, from what I heard is that its the players MOOD and the skill he has. Also, you can max any player out in anything, but I wouldn't recommend it if the player does not train in that skill very well. (IE : a 1B shouldn't have a good arm potential and skill because he wouldn't use the throwing power as often as a right fielder or a center fielder.)
Hope this helps. |
I understand what you are saying, let me try to clarify my question. When you create your team the program generates your players and assigns them a top potential skill level in each category. So take two players and assume a scale of 1-100, in which player A gets 25 RUN, 70 CONTACT, 40 POWER, 60 SKILL, 30 THROW, 60 CATCH AND 90 PITCH and player B gets 80, 90, 70, 95, 65, 70, 40. Obviously you have here a good pitcher (although with weak throw he might be just mediocre) and a GREAT hitter. The point is, you can probably max all of the pitchers skills with his alloted pie and it will be obvious he's a pitcher, but the hitter has too much potential in too many categories to ever get maxed in all of them, at which point it's up to you to decide whether you wnat to make him a lead off (80 RUN) hitter or a clean up (ALL THOSE GREAT HITTING NUMBERS) but the "pie" is not enough to max him on all and so that's where your choices come in, with players which can not be maxed because they have such HUGE potential. So A is a pitcher, period, while A is a hitter, but it's up to you what kind of hitter.
So my question is, do I have this about right? _________________
Alacranes 9* |
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breakboy forever Veteran


Joined: 09 Nov 2005
Location: Bay Area Forum ID: 6341
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Posted: Sun Sep 24, 2006 12:42 pm Post subject:
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That question, I have no answer of. Maybe someone else can help you out. I have never had 1 player maxed in ALL skills, because he shouldn't. That either means you leave him on the bench to long, or your not training the other players to top potential. _________________
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chspogo Trade Agent of the Month


Joined: 14 Nov 2005
Location: NJ Forum ID: 6355
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Posted: Sun Sep 24, 2006 2:33 pm Post subject:
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| breakboy forever wrote: | | That question, I have no answer of. Maybe someone else can help you out. I have never had 1 player maxed in ALL skills, because he shouldn't. That either means you leave him on the bench to long, or your not training the other players to top potential. |
I definately agree with you there BBF.. that is one heck-of-Nelmo question
Players can max out in everything, sometimes they lose it almost as fast as they gain it (at a certain point). Some players max out at a low level though.
Example: Player A,B,C max out throwing at 185. Player D maxes out at 178. _________________
Progress always involves risks. You can't steal second base and keep your foot on first. --Frederick B. Wilcox |
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humdrums Veteran


Joined: 12 Mar 2006
Location: Amherst, MA Forum ID: 6682
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Posted: Sun Sep 24, 2006 6:26 pm Post subject:
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| Havana Slim wrote: | | breakboy forever wrote: | Set potential and what you chose to train do not ALWAYS determine how good your player is. Actually, from what I heard is that its the players MOOD and the skill he has. Also, you can max any player out in anything, but I wouldn't recommend it if the player does not train in that skill very well. (IE : a 1B shouldn't have a good arm potential and skill because he wouldn't use the throwing power as often as a right fielder or a center fielder.)
Hope this helps. |
I understand what you are saying, let me try to clarify my question. When you create your team the program generates your players and assigns them a top potential skill level in each category. So take two players and assume a scale of 1-100, in which player A gets 25 RUN, 70 CONTACT, 40 POWER, 60 SKILL, 30 THROW, 60 CATCH AND 90 PITCH and player B gets 80, 90, 70, 95, 65, 70, 40. Obviously you have here a good pitcher (although with weak throw he might be just mediocre) and a GREAT hitter. The point is, you can probably max all of the pitchers skills with his alloted pie and it will be obvious he's a pitcher, but the hitter has too much potential in too many categories to ever get maxed in all of them, at which point it's up to you to decide whether you wnat to make him a lead off (80 RUN) hitter or a clean up (ALL THOSE GREAT HITTING NUMBERS) but the "pie" is not enough to max him on all and so that's where your choices come in, with players which can not be maxed because they have such HUGE potential. So A is a pitcher, period, while A is a hitter, but it's up to you what kind of hitter.
So my question is, do I have this about right? |
I, personally, think that you have it about right (except that I don't think the numbers would be so drastically different [like I don't think it would go as low as 40, maybe the lowest is 95...I don't know]). Although you couldn't totally max a player out with skill loss and all, if you trained properly you could get a player close to it (like that hypothetical hitter; if you maxed him in contact, then swing skill, then you could max the player in power and you'd have a pretty darn good hitter [as long as you continued to train him in all hitting catagories along the way/regularly]). Is it just me that thinks this way? I think we do need nelmo (unless he's already posted while I posted this).
edit: Nope, still no nelmo  _________________
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redbirds33 Veteran


Joined: 16 Sep 2005
Location: St. Louis, MO Forum ID: 6201
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Posted: Sun Sep 24, 2006 7:22 pm Post subject:
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| Some players lose skills faster than others, but all players have the same potential max. The hitting skills may be an exception because it can be very difficult to max even the best hitters. Sometimes you will get many .01 gains in a row without being maxed. If you're simultaneously maxing them all, you will know they are all maxed when they sort in the exact same order as on your team page. To max in pitch, throw, catch, & run you must be persistant & patient, but all players can do it. Trust me; it's true. |
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Havana Slim Member


Joined: 07 Sep 2006
Forum ID: 7522
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Posted: Mon Sep 25, 2006 12:04 pm Post subject:
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All players have the same max? Hmmm, that doesn't seem right, as some of my players can't improve more than 0.01 in pitch given the same amount of training that another player who is still getting solid 1s and the former is 5th in pitch while the latter is 1st. I'm not saying it's wrong, just doesn't seem right. Very usefull answers though, thanks all. _________________
Alacranes 9* |
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epiphanic Pro


Joined: 05 Sep 2005
Forum ID: 6173
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Posted: Mon Sep 25, 2006 2:27 pm Post subject:
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Havana,
You basically got it. At the risk of repeating what other people have said, I'm going to attempt to synthesize your questions and thoughts with other peoples explanations.
When a team is created its 12 players are generated each with a slightly different "genetic code." It is this "inborn" ability that gives each player his special abilities and make him better at somethings than others.. Each player has the ability to Run, Hit (Contact, Power, and Skill), and Catch. The player's ratings* (for example 80/100) in a given category determine how good they are. Player A with a Run skill of 75 is faster than Player B with a Run skill of 50.
It is important to note, however, that each player does not necessarily have a "skill ceiling" of 100 in each category. Some may have a ceiling in Run of 60. You can keep training him in run, but he doesn't have the ability to go faster, he's reached his ceiling. As redbirds33 pointed out, each player loses his skills at different rates. Player A may lose Contact faster than Power, or Run faster than Catch, or any other combination.
To make it all the more difficult we, as trainers, don't know at what skill level each player is and don't know how fast they lose a given skill. That knowledge is inferred from training (you'll get the feel for that).
In short, the varying "skill ceilings" and skill loss rates make it very difficult to max out a player in all the given skills. I think it may be possible, but you need to train perfectly (and given imperfect information, that is a tall order). I hope this clears everything up for you and didn't confuse you too much.
*It is not known that skill levels are on a base 100-type scale, it's just something to illustrate the idea. _________________
Have you hugged the search button today? |
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nelmo Trade Agent of the Month


Joined: 26 Oct 2002
Location: New york Forum ID: 90
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Posted: Mon Sep 25, 2006 2:35 pm Post subject:
Re: Player Training |
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| Havana Slim wrote: | So I'm getting the idea that what your players are good at depends on two things. First, what their set potential is and second, what you choose to train. So that unless a players potential is really low on some of the skills, you can not max him out in all skills. Is this correct?
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Yes, I believe that is correct. But, why would anyone want a maxed player? Don't you know that having a maxed player is a sure way to slump him. Its the gaining skills that makes or breaks a team, not reaching the max. A long time ago, when there was no skill loss, a trainer by the name of Blackice was maxed in every skill on every player including pitch skill. What he got was a team that couldn't win. I got to train that team, and couldn't train anything for days. and believe me they sucked. I also got to assistant train the great championship team "Passive Aggressive" when they were a high 10* practically maxed in everything, and they also stopped winning. Later on even after skill loss was put back into the right place, I had a freak player on one of my teams that could max in all bat skills on just a quarter pie. Was he my best hitter? he was before reaching that max, and not gaining and then.... he became a average hitter no matter what or how I trained. You see, its what they need and crave for that makes a team sharp. Getting really low gains in a skill will not help them as much as getting an average gain.
Some of the other things in this thread I Don't understand. One was about all players being able to reach the same max on all skills. If that is wrong, then I apologize, but if that was the question then I think the answer is.....NO! Players cannot reach the same max. Every player has his own genetics, and while one player can reach a max at throw at 185 ft. you will have another that no matter how much throw you give him he will not gain anything more than 150 ft. that being his best possible gain. It all depends on gains. If your using a full pie of throw and your player only gained +6 in throw, and is still at 150........you can throw for the rest of his smallball career and he will not have a maxed arm....ever. Well....maxed in his eyes, and his eyes only. lol
EDIT: posted without seeing your reply epiphanic. Very good reply, and everyone should listen  |
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Havana Slim Member


Joined: 07 Sep 2006
Forum ID: 7522
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Posted: Mon Sep 25, 2006 9:01 pm Post subject:
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OK, great, great stuff Nelmo and epiphanic. But one question arises Nelmo. If maxed players suck, but continuosly improving players are the true stars, isn't that the same as saying that you got stuck with a low "ceiling" player and therefore its time to buy a rookie or scrap the team altogether if you have several like that? Because if what you are saying is that a real good manager can max any player but in doing so destroys his team, then I don't know what the point of the game is. It must be the case that some if not most players can not be maxed either because their ceilings in all the skills are too high and there is not enough daily pie or because skill loss has the same effect. That would make sense. _________________
Alacranes 9* |
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redbirds33 Veteran


Joined: 16 Sep 2005
Location: St. Louis, MO Forum ID: 6201
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Posted: Mon Sep 25, 2006 9:08 pm Post subject:
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| Havana Slim wrote: | | All players have the same max? Hmmm, that doesn't seem right, as some of my players can't improve more than 0.01 in pitch given the same amount of training that another player who is still getting solid 1s and the former is 5th in pitch while the latter is 1st. I'm not saying it's wrong, just doesn't seem right. Very usefull answers though, thanks all. |
I've ran into the same thing. Take a day off of training in that skill, and then come back a couple days later and try to train with full pie. Some days, that guy in the 5th spot can't seem to gain, but a couple days later he might. I've done this many times with pitching, catching, running, and throwing. I've done it with two different teams. Some of the players with high skill loss will be very difficult to max, and an extended benching may be necesary to do so, but they will sort in order when they are maxed (just like they all sort in order with their mood). Trust me; it's true. |
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chspogo Trade Agent of the Month


Joined: 14 Nov 2005
Location: NJ Forum ID: 6355
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Posted: Mon Sep 25, 2006 9:39 pm Post subject:
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| Havana Slim wrote: | | OK, great, great stuff Nelmo and epiphanic. But one question arises Nelmo. If maxed players suck, but continuosly improving players are the true stars, isn't that the same as saying that you got stuck with a low "ceiling" player and therefore its time to buy a rookie or scrap the team altogether if you have several like that? Because if what you are saying is that a real good manager can max any player but in doing so destroys his team, then I don't know what the point of the game is. It must be the case that some if not most players can not be maxed either because their ceilings in all the skills are too high and there is not enough daily pie or because skill loss has the same effect. That would make sense. |
you arent going to be able to max a player in every skill in 1 day... not any more at least
you might train a specific player in power for 3 extra days in a row till he hits max, but whilst that is going on, there is a lot of skill loss going on in all the other skills  _________________
Progress always involves risks. You can't steal second base and keep your foot on first. --Frederick B. Wilcox |
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nelmo Trade Agent of the Month


Joined: 26 Oct 2002
Location: New york Forum ID: 90
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Posted: Mon Sep 25, 2006 11:36 pm Post subject:
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| Havana Slim wrote: | | OK, great, great stuff Nelmo and epiphanic. But one question arises Nelmo. If maxed players suck, but continuosly improving players are the true stars, isn't that the same as saying that you got stuck with a low "ceiling" player and therefore its time to buy a rookie or scrap the team altogether if you have several like that? Because if what you are saying is that a real good manager can max any player but in doing so destroys his team, then I don't know what the point of the game is. It must be the case that some if not most players can not be maxed either because their ceilings in all the skills are too high and there is not enough daily pie or because skill loss has the same effect. That would make sense. |
The great trainer DarkElf once said the trick was to change things up. I believe he meant that If you do the same type of training year after year, you will finally hit a ceiling on some players. To keep them from slumping and keeping them happy you have to switch things up once in a while. If the way your training a player keeps him happy keep doing that, but when he starts to change, you change by the way your giving him his daily dose of potential. The mood I am talking about isn't that happy face on the training sort, but with performance. If you look though some of the old threads you will see many a time in the past where a trainer got mad at the fact he had finally hit 10* yet started playing worse than when he was 9*. Some have theories that there is a window between a full 10* and one that just gets there to where your team slumps. I see it as being a player thats not gaining what they should, and not being able to get to that happy sharp mood. Also the part you said about a good trainer maxing a player, isn't true because if its a good trainer he will see by the players performance that he needs to adjust his schedule on him, and if being maxed in something is hurting, then he adjusts.
For example you have a half pie and train a player in power.... and he gets +2 in power. A good trainer realizes that that player is very near max in power and can use some time off from power so that when he trains it again on that player.......he gets happy gains. Not huge gains, but happy gains. I hope you understand what I said.....sometimes its hard for me to be able word things right.
Ever notice a player playing better when he got a certain amount of gains? To much goes into maxing and not enough into watching what the gains were and how they played with that gain. If you could see when they play better with what amount of gains, and figure out how many days in between you can go without training that particular skill to get about the same gains again. We'll be seeing you in PL 1 and 2 very soon. There is nothing more fun than to figure out a team like a puzzle.
Sure.......anyone can go the super rookie, park, lefty, money team. But then what fun is it! When you have bought it instead of doing the real work, it cant be fun. Just a thought..not directed at anyone. |
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Havana Slim Member


Joined: 07 Sep 2006
Forum ID: 7522
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Posted: Tue Sep 26, 2006 8:41 am Post subject:
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You have all been terrific and I thank you. I'm going to continue with my observation of my team's training results, bearing in mind all that was said here. I'm sure I'll want to revisit this topic in the future.  _________________
Alacranes 9* |
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dtown Expert


Joined: 17 Aug 2004
Forum ID: 5009
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Posted: Wed Sep 27, 2006 8:00 am Post subject:
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Hers my 2 cents
Players do not all max at same points for any skill
Skill Max/Skill Loss
You will often have a few players that refuse to move off the bottom of the sort chart. Those players usually hold there skill well so running a scouting report now and then to know how those players rank in offense and defense is a big help. There is no sense in pounding them multiple days on that same weak skill. It is a waste because they will not max much higher.
Sometimes you have players that will shoot up a sort list after training, to then the next day be down towards the bottom again. That is like the above scenario but the player is losing skill faster when there skill is higher or they just lose it fast regardless. Again a scouting report once every 2-3 weeks will really help you gage how often to train certain players in there biggest weaknesses.
Sorry its early, what I said makes sense to me, hope it does to you too  |
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